Then again, perhaps all of the factions have equally devastating high tier operations. Especially gold-tier Landmarks, and Dwellings(although Dwellings could easily count as 'colonies,' mechanically speaking). Removing a hazard almost certainly costs less than it takes to create the hazard.Īlternately, the mountains overlay is, in fact, permanent, but only replaces all non structure hexes in a sector, meaning the sector functions relatively as normal(different income yields relative to changes in terrain aside), but becomes a logistical issue to navigate through or around.Įither way, I rather doubt they implemented a way to permanently 'destroy' any sector that isn't a colony sector. The overlay may very well disappear if the hazard is removed, returning the sector to normal. If your having trouble seeing PF mods try the steps below it helps most situations. The effect of the effigy can be boosted even further. Other Spacers get rallied by Effigies, as these static unit automatically buffs one of friendly units every turn, granting a +25 boost on damage for that turn. Instead, as per the wording indicates to my interpretation, it creates a hazard, when then applies a mountains terrain overlay temporarily to the sector. Steam Workshop: Age of Wonders: Planetfall. When a unit dies, they drop this totem-like object, marking the place of the unit’s death. As I mentioned in the other thread, I strongly doubt the operation destroys anything(aside from a random colony development if cast directly on a colony sector.
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